Apocalypse ---------------- Created on: 24.11.2013 / Updated on: 16.05.2014
version = 1.2

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Created by:

;;;; Sprites by RobiWanKenObi and MMV forum ;;;;;;;;;;;;;;
;;;; Coded by RobiWanKenObi & Arkady ;;;;;;;;;;;;;;;;;;;;;

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En Sabah Nur AKA Apocalypse by RobiWanKenObi and MMV forum


The making of this character wouldn't be possible without the help of the following people (in alphabetic order):

Acey - for creating the EoH template, providing tutorials etc. I've also used some of his custom sprites (Cable, etc.)
Arkady - for providing sprites and editing them also (Egyptian slave, frozen anim, electrocuted anim, etc.), coding and sound support, also for allowing me to use some of his Custom sprites (Archangel, Polaris, Deathbird etc.)
Ax - for starting this WIP, creating many sprites and combos (spin attack, drill etc.), fixing things, coming up with new ideas. Without him the making of this character wouldn't even be possible to start. ;D
Batzarro. - for making custom sprites (yell, arms up, jumping animations)
BigPimp - for making custom sprites (walk frame) and for allowing me to use some of his custom sprites (Mr Sinister)
Ccravd - did private work on him
JARRO77 - added better hit sound in all the basics, some hyper and special moves sounds, fixed the jump up peack in all the air basics attack, decreased the time of almost all the basics for become more fast and fluid, added superjump in the state 420, changed the code for the jump, but with the same animation 
N64Mario - used some of his sprites and codes
OGSymbiote - for making custom sprites (airpunch, med punch, SHOULDER CANNON BLAST, Blaster, Rod, etc.)
Pazitivvv - for allowing me to use some of his custom sprites (Sunfire)
Techy121 - for pointing out some sprites
Twinimage - used some of his codes
Warecus - for making custom sprites (grab and throw with tentacles, apoc pharaoh intro etc.)
Volzilla - for contributing his portraits (normal and hyper) and providing custom sprites (huge version)
Zvitor - for allowing me to use some of his custom sprites, codes, sounds and other resources which made my work easier :)
Z999 - for creating such cool sprites (AoA Apocalypse, Polaris, AoA Cyclops, etc.)


I would also like to thank to all of the mugen developers for contributing such characters, stages and other resources, which inspired me so much to join your ranks.
And also thanks to you (the fans), for giving support. :D

Hope I didn't forget to credit someone. In that case please contact me for me to amend.


For questions, suggestions, or anything similar, you can contact us at:

Mugen Multiverse:		http://mugenmultiverse.fanbb.net
RobiWanKenObi's email: 		turtlesinbox@gmail.com
ArkadyRossovitch (Arch)         http://www.infinitymugenteam.com

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;;;;;;;;;DISCLAIMER:;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

Apocalypse and all related content are property of Marvel and Capcom. This is a free, non-profitable character made for M.U.G.E.N.

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;;;;;;;;;SPECIALS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

Laser Pulse          D DF F + P (also in Air)

Drill Attack         F D DF + P

Energy Spheres       D DB B + P

ShockWaves           D DF F + K 
 
Giant Stomp          D DB B + K

Teleport             B D DB + K

Impale               D DF F + K (in Air Only)

Hammer Crush         D DB B + P (in Air Only)

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;;;;;;;;;HYPERS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 

Ancient Artillery	D DF F + PP 

Energizer Attack	D DB B + PP

The 4 Horsemen		D DB B + PK (not available if opponent is Archangel, Sunfire, Polaris or Deathbird)

Immortality		D DF F + KK

Energy Globe		F D DF + PP 

Molecular Manipulation	D DB B + KK 

Power Blast 		D DF F + PP (in Air, only)

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Enjoy :D

;;:::::::::::::::::::::::change log::::::::::::::::::::::::::::::;

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ver. 1.2 on 23.11.2025

- Fixed parts of the code that messed up the other palettes;
- Added new palettes (12 total);
- Replaced the Taunt with a new one;
- Other fixes....
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ver. 1.1 on 16.05.2014

- Fixed the colors/pixels on almost all sprites;
- Increased the damage done by ShockWaves;
- Added white flash effect to some hypers;
- Changed the values for 2 hypers. Now "The 4 Horsemen" hyper requires 3 power bars, while "Molecular Manipulation" hyper requires 2 power bars;
- Removed a sound in Guard Push;
- JARRO77 made some changes to the character (mentioned in the credits).


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ver. 1.0 on 24.11.2013

- Fully finished the character. Credited everyone for the hard work. :)
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